PAM 2.04
--------
C: Added dvar to turn on/off regen breathing sounds (scr_allow_regen_sounds)
C: Added "Players Left" display to Strat Mode.
C: Changed the strat mode nade refills to give 1 nade instead of 3 (since that is the most popular number of nades available in competition)
C: Changed strat mode to use the standard ambient effects dvars for strat mode.
F: Fixed a bug in the message center that could cause a crash if you were welcoming players without using the message center
F: Fixed an extremely rare crash bug involving map exits.
F: Fixed a script exploit that could be used to either crash a server or allow players to choose weapons from the other team's weapon menu.
+: Added PUB-MODE support for DM
C: Changed the TK Monitor - Added another option for tk_punish_type: "pb_kick"  This will set the score of a player flagged as a TKer to -10.  You can then use PB to detect this and kick the player.
   Note: The mod cannot set up PB for you to do this, it will be up to you to set up PB appropriately. The advantage is that PB logs the ID's of who it kicks for your future reference.
+: Added ability to set sv_fps on the server between 20 and 30.  stock = 20.  This will also set client's snaps value to the valuse set in sv_fps on the server automatically.  
   NOTE!!!: Increaing this number may make your server run better (smoother), but be warned it will also DRAMATICLY increase the CPU demand on the server.
+: Added "scr_remove_killtriggers" dvar which removes MOST of the killtriggers added by Infinity Ward (the game's developer).
C: Changed the dvar enforcer - r_polygonOffsetBias and r_polygonOffsetScale have been removed from de_remove_exploits dvar and given thier own enforcer dvar called "de_stock_polygonOffset".
+: Added dvar to prevent killing a 100% healthy player with a single pistol shot (scr_no_oneshot_pistol_kills)
+: Added dvar to prevent killing a 100% healthy player with a single ppsh shot (scr_no_oneshot_ppsh_kills)
+: Added dvar to help balance the ppsh by reducing the damage distance to be the same as the Thompson (scr_balance_ppsh_distance)
+: Added dvars for optional scoring in S&D and CTF (scr_sd_plant_points, scr_sd_defuse_points, scr_ctf_capture_points, scr_ctf_return_points)
+: Added dvar for an additional gameplay option in CTF that will force all dead players to immediately spawn when someone captures a flag (scr_ctf_respawn_on_capture)
+: Added a deterant for smoke nade glitching which makes the exploit harder to do and much easier to catch.  Smoke nades now have a fuse.
C: Lots and lots and lots of rule changes.



PAM 2.03b
---------
F: Fixed a crash bug when Developer mode was being used and a player disconnected during ready-up.
F: Fixed a crash bug when Developer mode was being used and a player crashed out with the dvar enforcer.
C: Changed the strat gametype to NOT have the kill triggers in exploit areas.
F: Fixed a bug preventing the Welcome Center from working properly.
F: Fixed a crash bug with the bash gametype.
F: Fixed the "unknown pam mode" bug in the bash gametype.
F: Fixed a bug preventing the appropriate dvars from effecting the ambient settings for the DM gametype.
F: Fixed a bug causing problems for the dvar enforcer when pam was NOT enabled
C: Changed the strat gametype to not turn sv_pure off.
F: Fixed a bug causing problems with turning pam on/off.



PAM 2.03
--------
C: Removed Players Left Display from Ready-Up
+: Scripted in an artificial fast_restart for pam_mode changes
+: Added a reminder at the end of Ready-Up to remind about recording your match
C: Reworked the scripting to be more friendly with Custom maps (does not require special scripting for custom maps to work with PAM2)
C: Removed Ready-Up weapon drops & MG nests (less accidental UN-readying up)
+: LIVE! HUD Element - Flashes for a few seconds when PAM2 has just gone LIVE! just so there is no doubt.
+: Ready-Up Kill Counter
+: Beta of Strat Mode (No killing, Damage ammount reporting, Ammo/Nade auto-refills, sv_cheats on) - g_gametype "strat"
+: Very ROUGH version of a Bash-Round gametype - g_gametype "bash"  Rifle bashing only, with option to allow pistols for bashing as well (scr_bash_pistols).
+: Pub-mode Feature TK Monitor
+: Pub-mode Feature AFK Monitor
+: Pub-mode Feature Admin Tools
+: Pub-mode Feature Message Center
+: Pub-mode Feature Welcome Messages
F: Attempted to fix missing Team headicons when voice chatting during "Strat" time in S&D
C: Added about 5 leagues/ladders and many more pam_modes


PAM 2.02
--------
C: Changed the gametype scripting to solve a problem for Linux servers (Can now see player's connecting, disconnecting, etc.)
C: Removed the Anti-Exploit mod since IW is essentially doing the same thing.
+: Integrated the 1.2 patch changes into PAM2 and resolved some things broken by the patch
+: Added the ability in HQ to choose (via dvar) between CoD2 1.0 and CoD2 1.2 style of HQ gameplay.
F: Fixed a bug that allowed players to score in HQ and TDM right after regulation time had expired.
+: Added the ability to turn on/off the Scorelimit section of the on-screen score added by the 1.2 patch (scr_showScoreLimit)
C: A large, LARGE, MASIVE number of rule changes and new rule sets.
+: Added a way to change the radio spawn delay in CTF (scr_hq_RadioSpawnDelay)


PAM 2.01 Final
+: Added several dvar options to CTF for Flag-Compass-Icons when the flag has been stolen:
    scr_ctf_show_compassflag - (on/off) will show the current location of the flags on 
     the compass even after stolen AFTER the graceperiod time is over.
    scr_ctf_flag_graceperiod - Time (in seconds) after a flag has been picked up before
     the flag's position starts appearing on the compass.
    scr_ctf_positiontime - How often (in seconds) the position of the stolen flags are
     updated on the compass.
    scr_ctf_show_flagstatus_hud - (on/off) A graphical display of both flag's current status.
     YOUR flag is always on the left, the enemy always on the right.
+: Added a status icon to CTF to show which player has the flag.
F: Fixed a crash-bug in CTF scoring if no one scored the first half
F: Fixes a bug that allowed a team to score a flag after time had expired
+: Added text that tells everyone who captured/picked-up/returned the flag
F: Fixed a crash-bug in the dvar enforcer
F: Fixed the mysterious '10' in CTF


PAM 2.01 Beta 3
---------------
F: Fixed major flaw in CTF gametype which caused ONE second respawns no matter what the dvar was set to.


PAM 2.01 Beta 2
---------------
F: Fixed Stock Bug with Free-Spectating after death in CTF and HQ
+: Added Switch Weapon Check to delete any switched weapons which are not supposed to be droppable.
C: Changed PAM Enable/Disable and Mode Changes to prevent map exits or map_restarts while automatically changing.
+: Added dvar for ambient fires and their associated sounds (scr_allow_ambient_fire)
+: Added dvar for ambient weather effects (scr_allow_ambient_weather)
+: Added dvar for ambient map sounds (scr_allow_ambient_sounds)
+: Integrated Innocent Bystander's Anti-Exploit Mod

PAM 2.01 Beta 1
---------------
F: Fixed the Match-Password checker to warn about missing passwords before the first half begins.
+: Added Beta support for TDM, CTF, and HQ
C: de_allow_crosshairnames now forces names on and off instead of just off

PAM2.0 Final Changes
--------------------
F: Fixed dvar enforcer dvar (misspelling): de_remove_exlpoits --> de_remove_exploits (CHANGE YOUR EXISTING CONFIGS IF NECESSARY!)
+: Added a Password warning if a server password has not been set during readyup.
C: Changes to MANY rule files.
F: Fixed ready-up bug: Players clothes not changing when they change teams.
F: Fixed ready-up bug: Players moving to spectate have no head and run around invulnerable.
F: Fixed a bug with half-time scorelimits and 2nd-half scorelimits.
F: Fixed a typo in "Pam Disabled"
F: Fixed a couple of issues that could get the round counter off during ready-up
F: Fixed an issue with the Red Dot Quick Fade settings
C: Automatically turning off g_ot and g_ot_active for pub mode to prevent OT confusion.
F: Fixed a bug that was preventing secondary weapon drops during "strat time."
+: Added one dvar to TDM (temporarily) to handle TK scoring.  This will subtract 1 point from a Team's score for a TK of set.  THe dvar is named: scr_tdm_tk_scoring  [0 = stock. 1 = subtract for TKs]
+: Minefields do not explode/kill during ready-up
F: Fixed some weapon limit issues
F: Fixed some issues with Ready-up (Scoreboard) indicator missing or showing "dead"
F: Fixed a Ready-Up issue with being "stuck" in spectator.

PAM2.0 Beta2
------------
Initial Public Release